CSFG
English Deutsch Beta Español Beta język polski (2.6.0)
Chapters Curriculum Guides Appendices

14. Computer Vision

Introduction

When computers were first developed, the only way they could interact with the outside world was through the input that people wired or typed into them. Digital devices today often have cameras, microphones and other sensors through which programs can use to perceive the world we live in automatically. Processing images from a camera, and looking for interesting information in them, is what we call computer vision.

Next:
What's the big picture?

Chapter sections

  • 14.1. What's the big picture?
  • 14.2. Lights, camera, action!
  • 14.3. Noise
  • 14.4. Thresholding
  • 14.5. Face recognition
  • 14.6. Edge detection
  • 14.7. Depth
  • 14.8. The whole story!
  • 14.9. Further reading

Looking for something for primary schools? Check out CS Unplugged.

The Computer Science Field Guide is an online interactive resource for high school students learning about computer science.

Useful Links

  • About
  • Chapters
  • Interactives
  • Curriculum Guides

Community

  • Twitter
  • YouTube
  • GitHub

Help

  • Search
  • Glossary
  • Feedback

Switch to student mode

English | Deutsch | Español | język polski (2.6.0)

The Computer Science Field Guide material is open source on GitHub, and this website's content is shared under a Creative Commons Attribution-ShareAlike 4.0 International license. The Computer Science Field Guide is a project by the Computer Science Education Research Group at the University of Canterbury, New Zealand. Icons provided generously by icons8.

3.15.1

This definition is not available in English, sorry!